when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally. but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows…
hm i wouldnt know how to =/... Im not that good with realistic textures.. as far as this can be considered realistic =( a draw/paintover would be apreciated
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
Really nice work, I also agree about the handles, I kind of like the molten lava on the axe, it looks really nice and is a great stylish choice even though it's not realistic, but as shrew81 said, fighting dragons with a realistic axe ain't realistic either. =P
Made for Faes AR an #RPG #AR #Game #app a #Cleric Golarion #Armor made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #dungeonanddragons #pbrtexture…
This is for a portfolio. I'm doing the whole retopo and bake and texture method because I want to show the employer I can do all these and end with a realistic result.