Thank you so much for giving me this great advice and yes I also come from the friesepoort and went to the NHL after ;) . As it happen to be, I was just updating my artstation account after reading the same article! I only had a couple of artpieces on there because I was too focussed on my website. So now I'm trying to do…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
The one concept you need to learn regarding move/rotate/scale transformations in Blender isn't so much the way to reassign the hotkeys. It's the fact that by tapping the key assigned to the desired transform, then moving the mouse around, and then tapping the key assigned to confirm, one can work without even using any…
Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten >…
Welcome! Interesting study. I may suggest uploading a separate file without the reference, it's good to see it for sure, but it's a bit distracting. Especially that white flash. As for the animation- With really fast moves it's a good idea to have more poses in blocking. The eye needs more information and having few keys…
When I was working up at Bungie I lived in Kirkland. This was when Bungie was in downtown Kirkland so the drive was only 5/10min to work. From Kirkland it would be more like 20min to there new place. Rent was really cheap (at least compared to CA) 850 a month. Very nice area, really green and quite, but lacking in any kind…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hmmm. I first moved into a Lead role because it was a small company and we had no one else to do it. I didn't really cherish the thought of creating less art, but I found it a challenge and that's something I'm always on the lookout for. If my work is challenging then I generally enjoy it. I had no management experience,…
you're in item mode (5) which uses the item's pivot. You can reset the pivot by using Edit > Center/Pivot to bounding box, or more simply if you're not in item mode for any particular reason, go to polygon (3) / edge (2) / vert (1) mode and do the move from there. When you're in those modes though pay attention to what you…