Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
Hello everyone!!This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests.I hope you like it!
I have some one who need a hyper real setup rigging for character. I have never head of such thing and wonder what's the deal with it? Is it any different form normal character skeleton rigging?
where in hells name did this come from... this looks amazing. I know what i'm playing tonight, [ame=" https://www.youtube.com/watch?v=ZzQkB1gVtXA"]HYPER DRAGONBALL Z - Demo Trailer 2014 - HAPPY BIRTHDAY TORIYAMA-SAN! - YouTube[/ame]
I’m a 3D modeler specializing in fantasy weapon design, inspired by the style and aesthetic of the Final Fantasy universe. Among my recent works are: * FAN ART of Final Fantasy XIV: Stormblood – Spirit Weapon series (KomainuShield) https://www.artstation.com/artwork/4N9Wl2 * FAN ART of Final Fantasy XIV: Stormblood –…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render.I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…