early environment id been working on trying for stylized feel looking for tips to improve the scene and look and if i should add more and feedback is welcome thanks for taking a look
Scene I did for the October Noob Challenge, wanted to get some critiques on this before I put it in my portfolio. Thank you :) Original Concept: https://thedailyeiger.files.wordpress.com/2014/10/6fd2ijm.jpg
WE want to make pc game like Rune Factory or similar Harvest Moon.the game will be quite big. I imagine that there would be shops to buy tools, items for harvesting -Looking for team member- Animator for 3DModel in game 1 need to know Blender, Maya or any other 3D tool 2 know how to import/export to .fbx files, .blend…
Greetings, I'm a bit concerned about how my render farm handles multiframe FG-maps. When a rendering multiframe FG-map with the render farm, all servers but one seem to fail right before completion. This means that I can only use one server to render out the FG-map, which is really time consuming. I am not really sure how…
So throughout my vacation up in Pennsylvania, i have seen my fair share of silos, thus inspiring me to model one. Researching various types of silos, i decided to go with the concrete slab type that appears most often up there. i started building the high poly today. will probably finish this sometime tomorrow and then…
I made this cart as part of a collection of themed props to use in Second Life. The platform is limited to diffuse textures only, so all shading/highlighting must be baked onto the color texture. The cart is modeled in Maya, and textured entirely in Photoshop.Critiques on texturing/shading/model are encouraged and welcomed!