Indiedb: http://www.indiedb.com/games/wake-up-call Facebook: http://www.facebook.com/wakeupcallgame Email: contact@darksynergystudios.com Intro: We here at Dark Synergy Studios (previously Leatharian Studios) are looking for an experienced and dedicated 3D Environment Artist. If you have skills and are interested in…
And here with a quick pilot bash 'n' sketch to help with scale while working on designs and details. Was especially helpful to see how big the car to the right should be to sell the bot's scale. Will have to make the left one much bigger as well hehe
@Eric Chadwick Hey! It's all just fixed densities now set dynamically via sliders/input boxes, I don't have subdivision levels yet but that's on the short list. I did some early experiments with instant meshes as an external tool dependency but the quality wasn't quite there, and you can't use the field/curve guides…
[ QUOTE ] Yea, I bet if you complain enough and keep trying to take it higher in the chain of authority, you'll eventually find someone who will compensate you in some way. [/ QUOTE ] Exactly. While 1 person might say no don't give up there. Just keep calling, writing, emailing or whatever and you will eventually get…
really great work billliestray. i'd love to see that eye pivot 180 off a strange portent; those azure stones might translate as strange tears. the scroll bit as well; it gives it a temporal feel, though from this angle i can't quite tell how the mechanism of what is read translates to the wheel apparatus
say a charachter has a shirt. the body mesh under the shirt would not need rendered so I would delete the polys under the shirt wich would leave two floaty arms which would be more draw cells. When would the benifite of doing this out way creating more draw cells?
For scale and rotate I'm trying to remember to use that, but I can't picture myself being very productive modeling without the Move Gizmo :S ...although I'm not very productive anyway, so that's probably not an issue either xD I keep my forearm reasonably in line with the hand and also no big movements, probably +/- 5cm I…
Hey Thanez, First of all, I really appreciate you taking the time to write all of this — seriously. I know you're not trying to attack me, and I can tell you're coming from a place of genuine concern. That means a lot. I read your edited post, and I understand where you're coming from. I'm not ignoring what you're saying.…
hey guys, so I just started working on a new asset for a school project, and I decided to do a sci-fi Stem cell Dispenser. I'm still adding details and gathering more references to different parts and details I will add to the model. any critique and advice is more than welcome! I know I'm still in the beginning stages,…
Getting a job now is going to be rough even for the most talented people - especially if the industry in your country isn't very large so don't be disheartened. ok.. It's hard to tell what you want to do from your portfolio and honestly you're going to need to produce more work and focus your efforts on whatever it is you…