Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…
Yes.. to blend two normal maps ( here the text with alpha and.. "nothing" and so easily solvable with "painting" ) you need to use some tool in advance or some special normal blending shader settup.. you might have a look here.. to deepen your knowledge.. (and do not call yourself names :wink: )…
I take it they've fixed/patched their front end vulnerabilities since release?https://blenderartists.org/t/instamat-the-substance-designer-painter-alternative-we-have-been-waiting-for/1510473/28?page=4
Uhhh... :anguished: so bad to hear this.. since i enjoyed your videos ( only no likes on YT bcause i'm not on YT :wink: and learnt a lot) and in fact (you might not remember) we "met" on BlenderArtists.. It seems the world is going crazy.. Is this because of all "those AI" ?? Not only in arts but also: ( ..we force our…
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
G'mic is "something similar" and there is even an addon for blender to use it with nodes so one does not have to do the scripting (IDK about iterating over all images) . You might have look at the G’MIC Node Editor thread from BlenderArtists.
..so this is an interforum post .. because : https://blenderartists.org/t/tileable-texture-and-rgb-mask-workflows/1564787/2?u=okidoki What does mean (?): > the high-poly to low-poly bake isn’t turning out well This may depend on how you generate the highpoly and lowpoly models. According tileable textures: Well this…
just reworking some older stuff. really digging blender these days. I was a bit inspired by a wesley snipes model I saw recently , so it kind of proved that blender is totally capable these dayshttps://blenderartists.org/t/blade-wesley-snipes/1548398 but my post is more about displacement maps which have really been…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…