Have you heard of the loomis and Asaro methods? Of head construction.. should help with planes of the face switching between 2D and 3D might help you there.. I would suggest spending time on areas away from heads like anatomy, musculature, texturing anything else at all that will help improve other areas. When you do…
So, I've been dealing with the issue of finding a anatomically accurate Human Muscle Anatomy Model because every free model I've seen so far isn't correct as in most of them are missing certain muscles or just aren't accurate like some of them we're missing muscles around the chest area and others had incorrect stomachs…
Hey, been working on this off and on for a while now. Going for a very realistic bodybuilder anatomical model. Lots to do still... - Refine forms a bit more - Start working on A symmetry (especially in the abs) - Tighten some areas up, smooth out others and simulate skin better - Maybe play around with scale a bit more? -…
what are the anatomical mistakes? do i really need to know how to sculpt the fingers and feet?.. not gonna fix the neck since i plan on covering it with clothes... games-wise, how much more anatomical knowledge do i need before passed as hirable? thanks in advance.
I thought I'd try something a little different for this next piece. Those studios want anatomy, so I thought I'd give them anatomy. This is an anatomical study, from a model on 3D.sk. I've been working on this for weeks, trying to match the photographs. I figured it's time I opened it up to the floor for feedback. I'll try…
Hi Guys, What human body model shall I get for Human Anatomy reference, what is everyone using in the industry these days? Fairly large would be good, maybe 50-60cm. I would really like a split body like the one below but might get two models if there is one with outer muscle to core muscles as well? And I would like a…
quote: As you can see I really have been trying to learn anatomy and i've tried my damnest to really get good at it. <font color="yellow">But it seems unless if I actually practice it digitially I just wont get better at it.</font> You're wrong about the whole actually practising it digitally. That's where, imo, you're…
OP, avail yourself by learning anatomy first, instead of pedantically searching for an optimal suite of refs that will neither empart a basic perception nor enble 'tactile' fluidity when generating chars via a 3d viewport perspective. Don't repeat a common novice assertion that simply 'copying' a figurative still life or…
hey those are realy interesting, but i would advise you to get a reference of someone doing the exact pose you are modeling. the sculpts have a lot of anatomical errors. the muscles are in the right places, but the shape is not deforming like it would in reality. this can be realy tough to learn because standart anatomy…
The two that are most noteworthy are the [ame="https://www.amazon.com/Bridgmans-Complete-Guide-Drawing-Life/dp/1402766785/ref=sr_1_1?s=books&ie=UTF8&qid=1331786528&sr=1-1"]Bridgman book[/ame] and the [ame="https://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958"]Peck book[/ame]. I'm absolutely certain I will…