To get the look of the Rage scene, one of the main things you need to do is play with post-process. It looks like they've reddened their shadows and midtones. Here's an example I whipped up using Color Balance in Photoshop, and you should be able to get similar results using the post process options in UDK (which I assume…
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
Hi Polycount, I've recently installed Substance Painter. I started watching the YouTube video tutorial series for it and I downloaded the project files to use but for some reason I can't open them :@ I also found that I don't have a samples folder or any of its content (which is used in the video tutorial series on…
Animate them in one scene, and use Layers to manage the visibility. This will be better especially if they interact. If you want to animate in separate scenes, use File > Merge to get them into once scene.
I've been trying to practice my lighting but I feel like I'm just missing something... I'm using a HDRI and lumen but I feel like what I've done with the colours just isn't working and looks really amateur. I've followed a guide on youtube which whilst his scene came out stunning mine looks dreadful
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
COOOOOOOL. So what happens when it fails though, do you get an error or what? And just to double check, your folders look something like this, right? x:\blah\blah\Scene1\scene x:\blah\blah\Scene1\export x:\blah\blah\Scene2\scene x:\blah\blah\Scene2\export edit: or is not working = texture not showing? If so, what happens…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
I've always wanted to create a horror scene or a scene that invokes an emotional response But I'm failing to under stand whats going on here. There is red on the floor which im assuming is blood but it is only on the floor and not on the walls or the sword or the other 2 objects right next to the sword which i have no idea…
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…