do they only want a diffuse or do they also want normal mapping? I heard Riot doesn't use normal map, that is why I'm asking. Either way I'll make it though.
Hey guys, I'm still kind of inexperienced when it comes to emitter/materials in UDK. I've made a basic smoke stack effect for my mech but I also need to have a flamethrower. It's a long shot, but would anyone happen to know of a tutorial for a flamethrower?
You guys can rip any game to shreds here. The official Halo Reach forum is about information regarding the game but last few posts are anything but. There are other game threads here, but none of them has anything negative about the game per say except the Halo one. So that's why I started this one. I'll start. Bayonetta…
Just starting out. Really need feedback. Im getting into concept art and this is something I painted in Photoshop to be able to model and render it at a later time. I would love some feedback on what you think. It could be colors, structure, whatever. Just let me know. [IMG][/img]
Hey, thanks so much for your feedback! Especially twisting the flame makes a real difference! And you are right, the nose is wrong! Thanks! With the arms, maybe the problem is, that there are no visible elbows, so the eye just "chooses" a convenient place? I think I left them out because of the concept -> very stylized.…
Hi guys. I'm Bao, from Viet Nam. This is the first item i made for DotA 2 after one year studying 3D modeling. I'm a beginner so it might not be perfect nor good, but i definitely will try to do better for the next project. I made this armor for Dragon Knight with Asian influence. I hope you guys will like it. :D Workshop:…
Holy fuck Ely, here I was thinking you were a GD hoodlum... The fire is a bit much. If anyone were to try and walk up or down those steps they'd curse the name of the owner of this place for burning their flesh and killing the hair on their entire body. The intensity of those flames is quite a lot. I actually think a more…