This is a new scene i made with some kitbasing. Rendered in blender cycles 1024 samples and all of the post processing is done in photoshop. Raw render
nice enviro coming up :) It feels a bit chaotic imo. The usual mistake that I seem to notice in natural enviros is the logic of assets' placement. I would place grass/shrubs around stones and trees first of all; smaller stones around bigger ones etc. Same goes for vegetations looking better if places more along those…
Hey Polycount I'm looking for critique on my website and my work. I'm graduating in a couple weeks and finally got a website up, I'm looking for a 3D artist or 3D generalist type of role . http://aaronforney.com Once again critique is appreciated. Note: Sorry about the title of the thread I don't know how to change it.
I was curious about the difference, so looked up some shots. Here are some screenshot comparisons of Gun (kind of similar screenshots). PS2 http://img.gamespot.com/gamespot/images/2005/311/reviews/922364_20051108_screen005.jpg GC http://img.gamespot.com/gamespot/images/2005/311/reviews/929181_20051108_screen002.jpg PC…
This is a personal project, study and practice. The main feature is that the camera optics are really working, at least in V-Ray Feel free to say anything about it, criticism or whatever. Here are my portfolios if you're interested: ArtStation Sketchfab Renderu model
Hey Chai. We just made the move from using .TGA's to .SuperPNG's at work and looks like I'm having some problems with .SuperPNG alphas. If I have .TGA format selected and alpha data in the alpha channel, I get a correct result when exporting the bitmap. But when I change the format to .SuperPNG and export, I get a white…
Hello all, my question is, if it's possible to bake a normal map from a highpoly ZBrush-model onto a lowpoly model which is already UV-mapped. I think it should be possible somehow but I just can't find any info about it. So, if somebody has too much time and likes to answer on this... (: Cheers!
Hello all My second attempt at creating a bake window for modo and this time it worked out. I have added the video below so you can get a good grasp on how to use it before I upload the files (still have to work out how to make it's integration painless for users). The vid quality is not great and it is a bit long, you…
Hello everybody! My name is Ilya Nedyal, I've been working in game industry quiet a while without having a normal portfolio site. Finally after a long time and lots of renders i made it :) I'm showing here a few work samples, buts its really just a small part of what i have on website. If any studios looking for an artist…
http://biz.yahoo.com/bw/060328/20060328005448.html Finally a company that really understands the market and uses it to its own (and our) good. They did not only cut out the middle man (like I reported earlier ) but also realized that singleplayer (tutorial and bots) and lan-play is going to work with cracks anyway, so why…