In Max you can visualise it better by applying the normal map to display in high quality. Add a second uvw mapping modifier set to box and a different uv channel and have this as your tiling material. The first channel and unwrap mod being your trim detail sheet. Also, this approach requires more geo for your low-poly, in…
My bad. Had a feeling the tute was an all round beneficial activity you'd engaged in - also don't be shy posting back with your finalized result as well, might just attract some insightful critique to further level, level up. On a side note, my HS specialty is military ordnance and AFAIK there's still a fair few Industry…
Hey all! I have been meaning to post this up here and so I decided today was the day. Did some work for Kollide Entertainment on their title "Broken" as a sort of previs in UE4. Also did an article for 80 lvl on its construction: https://80.lv/articles/clinton-crumpler-closed-quaters-environmen-design/ Also talked a bit…
Not sure if these are on the wiki. The first three are general overviews that may answer some of OP's questions. The last one is a nut's and bolt's of the xgen method some of the others refer to : https://80.lv/articles/tips-tricks-on-hair-for-games/…
UDIMs on mobile oh god no... Ok perhaps I explained my issue in a wrong way, I even made a tutorial while ago too that pretty much keeps nice td for all the assets. Also its generally eyeballing your checker texture to have nice even ratio on assets / environments modules, we can add that three stages too as shown in the…
I don't know much about these schools and am not nay-saying them, but you do need to consider the bias a person has when they pay a lot of money for something. Somebody drops a dime on a course they are very much going to want to believe it was well worth it. Not saying everyone is a dope, but it's a common human behavior…
Learned how to make "fluffy" trees by editing vertex normals. Thanks to the wiki for that. I got inspiration from an article on 80lvl about soon to come unity asset store package called "the illustrated environment". I was really impressed with it. I'm just getting a handful of veg assets ready for about three distinct…
Hi everyone, I'm a a student studying environment art going into my last year of college.I'm very serious about making each portfolio piece better than the last and pushing my knowledge to to the limit of what I can do each time. I'm looking for a like minded student or young person just trying to make it into the…
Alright, so I've decided to make a thread on a scene that caught my interest. This is a concept art piece by Carlos NCT for the Hitman 2 game: https://www.artstation.com/artwork/8lbWPm (This is for the Columbia map in the game) I only played Hitman (2016) and not the sequel (I might, though, it's tempting). This scene will…