thanks man. so i'm back. sorry again for the delay, i've really been jonesing to get back to this guy, so i finally got some more detailing in. it should be fairly easy to tell where i've detailed so far and where i haven't. what might not be so easy is what is finished sculpting. since i'm happy with the general layout,…
pretty cool! 769 with the missile guy. I liked all of the bots cept speedy. When it gets that chaotic at the end, the speed only seems to push me into more bombs. Really neat game though, nice job.
I'm currently trying to animate in Maya after building a simple model. The model itself is 776 tris, I will lower this. Right. I have a waist and a set of legs. I have placed connecting joints on each leg, at the hip, knee and ankle positions and I have no clue on where to go from there. Halp D: Thanks
metalliandy: i mean a masking tool associated with color ramps to easily texture and maybe the color ramps saved like modifiers to easily edit them and the ability to save color ramps presets. Also being able to import an ID map then to assign quickly the color ramps by picking the color. But you probably mean a gradient…
Hi Giles, Your sculpt is looking pretty good, especially for your first attempt! I think you can learn allot from Digital Tutors's "Creative Development" series since they focus mostly on detailed monsters/creatures. http://www.digitaltutors.com/11/training.php?pid=823&autoplay=1…
Hi, Need Shea Weber's head to be 3d modeled asap (image: https://www.google.ca/search?q=shea+weber&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjSvfqVx4DPAhVJXBQKHfFjDhcQ_AUICSgC&biw=1150&bih=779) doesn't need to be super detailed (skin texture etc)... just the essence of it... no texture no hair no uv pm me for question and…
Awesome! Those renders look like a scene from World in Conflict. :) http://pcmedia.gamespy.com/pc/image/article/779/779951/world-in-conflict-20070411062142759-000.jpg or more specifically the X-Mas map:
d2king10: Absolutelly lovely work :) A golem i'm working on ( 776 tris and 512² for the map ) I'm thinking about to take away the protection of the head and make him one that goes well with the rest of the body. Any idea ?
Hey working on this tank for a uni assignment and would be great if I could get some feedback on it. At the low poly stage now and any advice on how that's looking too would be very helpful. The tri count is around 22,000 at the moment. Also as you can see the tracks have quite a high point running around the middle any…