Hi guys just wanted to post something I've tried to make under pressure. This thing is a bit messy still but heh here goes. Spec of the character :- 1698 polys (limit was 1700) 1*512 diffuse w/alpha The modelling took around 4-5 hours uvwmapping 1 hour texturing 7-8 hours The creation was spread among a few days mind. For…
Worked on it some more this morning. I wanted to see how it looked so far in Maya. It's rendered in MR with a 1024 color and normal map. No spec yet but I want his skin looking slimy and gross for the most part. I till have more work to do especially on his back and wing arms which have almost no detail in them. There's a…
sry man, forgot about that for a while, my bad :P I did 3 screens tonight, so if your friend still wants them, they r here: ... just add ".JPG" when copying the link. I just didn't want them to load here automatically cauz they r huge :P http://img849.imageshack.us/img849/5690/highresscreenshot00000…
http://img416.imageshack.us/img416/5898/screenshot30sz.jpg On the top you will notice an attempt at making a normal map highpoly(unsmoothed)I need it to be symetrical before I smooth,so I try symtry modifier and it freezes,I try it again.It freezes. I try another modifier,It freezes. I give up. On the bottom image I can't…
Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…
Hi, I'm a 3D artist focused on characters available for freelance work. I have experience with real time assets like props, environments and specially characters. I like both realistic and stylized art. I'm also a concept artist, creating artwork from the initial idea to the finalized model. I have 7 years experience in…
Hi there Andrew. You could do something pretty similar with shaderFX, but it's probably easier to port the code manually as CB did with my brdf shader (http://www.luxinia.de/index.php/ArtTools/3dsmaxFX). Somebody had a similar idea on another board…