Hi all, need critique and tips on this piece. My aim is just practice stylized sculpting and texturing. Here what i've got: [SKETCHFAB]a29d2c09c69c4fcd903b130f16c0e6f9[/SKETCHFAB] Idea was based around darksiders prop: Thank you for your time! Update #1: Making resculpt today, started with the wood :) Feedback is…
Hi guys, this is my latest ZSculpt of Spider-Man. Sculpted him, did a couple of renders of him and decided to test it out for printing. Definitely learned a lot about sculpting faster, getting the model prepared for both rendering and printing.
Hey everyone , I am making a new project about gothic architecture and was doing my research about different techniques i can use to make the project from the usual trimsheets & tileable textures to different methods of combining these with sculpts , the first example is by Paul Aparicio from god of war where he sculpted…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
@Vastra Thank you, and I really appreciate your feedback! Ill look into how I can adjust my mesh to get a more realistic stone feeling to the steps, might be that I need to sculpt them a little in zbrush
I've spend my morning doing retopology and sculpting some details of the head im not sure if I want to go into more detail on this and make hair etc, or just keep this as a quick fun sculpt and move on to something else