I think this looks really cool, but one thing, and sorry if it has been mentioned already, is just lighting up the water a bit. It is still quite dark, and I think the lighting is working really well for the rest of the scene, but I think a bit brighter water would look cool.
Sorry guys, If I wasted your time my bad. I thought I was being clever, Didn't realize how much hate I would create. But here is an image of the highest vote. They will be on sale here: http://teespring.com/Subdivide Haters are going to hate, have a nice day.
Oh i forgot to post an update here. Im sorry. It didnt turn out how i wanted it but it was a great learning experience. Cant wait to work on more. Thank you for all the comments and critiques! Turn Around: Close up: Construction: in-Game View: High Poly Sculpt:
Thanks Tenchi, sorry for the late reply, have been super busy the last couple of days. I'll try to see if I can add some extra volume in those forearms! Anyway here's a quick update, redid some of the front straps and some more work on the back part.
Thank you, my approach to the whispy shapes is just plain old poly modelling in maya :) sorry for the late reply been really busy now back to finishing this room continuing by making a small chandelier for the room, still more pieces to add for now onto the low poly baking
Due to the internet gods not being on my side, I can't run the stream tonight :-( However, all is not lost: I'll still review those chosen (you know who you are) and upload to Youtube once they're done. I'll try and get this fixed for next time, sorry all!
Hello, Thx you all for your quick and very interesting answers I was suprised to see how quick u answered and with "kindness" I m glad to know this forum (sorry again for my english) I wish u , all of you, a good day(or night) Regards, Joanny
I am sorry for my bad english, but I'm sure you'll understand is what I want to tell you. Your APCs in the UDK looks very angular, a feeling that if import facility in the UDK You can not put a tick in the smoothing groups, or imports into the FBX format is not properly configured.
Ive just solved the black area issue. One of the vertices had overlapped another, something I never noticed until now. Sorry about this lol. But, if anyone knows how to convert tris to quads in Max that would still be very helpful for the near future :D Thanks, Damo
[ame="http://www.youtube.com/watch?v=k35dUj5kG90"]Stay a while.. STAY FOREVER!! - YouTube[/ame] Sorry I couldn't resist :) Model looks promising. Not that convinced by his quite round fingers and his pretty weak grip on the staff though. Maybe go for more emaciated hand and fingers?