November 21st Entry: Hey all! This is my new piece that I've spent about 4 weeks on. In this process I used Autodesk: Maya, Zbrush, Substance Painter, and Unreal Engine 5 for the creation. This is one of the pieces out of the year that I actually really enjoyed making and I want to say that over my learning process. I'm…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Thanks for the comments, guys! I'm on my holiday now. So far, I've done additional studies of noses, and now I started doing studies of eyes. As for the amount of time I spend studying, I set it at a minimum of one head a day, because it's a relatively easy target to hit. I often do it as a lunch crunch. On the weekends I…
Hi guys there are any limit of polycount of the high mesh when i am doing the baking process on substance painter? In my case i have a lot of subtools from zbrush and the amount of total points is very very high. I am thinking that it's better if i do the baking process one by one, an object at time. What do you think? :)…
Hihihi. For a long time all of my artist friends have raved about this site. I've dabbled in game art for a long time and am in the process of ramping up a personal project. Figured I'd sign up to leverage the community and get feedback for the art things that end up going into the game. I'm in the process of pulling…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
@rapscallion - This is looking good, and brogress is an amazing word. You made a lot of progress even with the smaller objects! Are you going to do the chairs?
Hey
Polycount, I haven't posted on here in a while so I thought I would post this
environment I have been working on over the past few months. Instead of working
off a piece of concept art I decided to recreate a diorama I found online. I have really
enjoyed working from this diorama having lots of photos to work from,…
thepapercut -- haha I can try to do a little run down of my process if you want drogyn -- nice progress dude. Keep pushing that form! kalwdio -- welcome and nice start! I'd be careful with the placement of the teeth. Right now they look like they're coming out of his lips instead of his gums. The connection between the…
Hey everyone. I started a new Sci-Fi environment awhile back and I am posting just to get a general response from people as to my current progress. I built this to be modular so pieces can connect to each other or be re-used elsewhere to save memory. Also, because this is still WIP, I intend on fleshing out the walls,…