Ah, so you're the ideas man. Don't take it personally, but that is a pretty useless member of the team. Usually the concept artist creates a 2D concept of the set and the modeller makes it. Or both those people are the same person. Or the concept artist is involved in the textures and the modeler gives input on the design.…
I am currently a Full Sail student and feel it is not over priced as you said. The instructors are still working in their field unlike 99% of the other schools where its what they used to do. So we are as up to date on the current work pipelines as we can get. So not only do you get taught the latest and greatest pipeline…
Should be able to dodot(lightDir,s.Normal)*0.5+0.5 I recommend you just jump straight in to writing the surface shaders in code, you seen to understand enough about shaders in general to do so. By default it's all just straight up CG code (which is close enough to HLSL that they're interchangeable 99% of the time). Just…
Hmmmm i am still confused... Tnx @PolyHertz for the PC Building thread link, really useful... @Cibo i get your point but like sometimes when i am working with multiple software's like substance painter and marmoset don't you think Dual Monitor's are more convenient then an ultra wide monitor, even though there is a option…
yea scripting will probably come in handy, but during most of my time working with level designers, they mainly used the tools within the editor for 99% of things, tech artists and programmers built the tools for them to make their life easier. People who want to work as level designers need to be focused on what makes a…
Team Fortress Classic. Seriously some of the best team gameplay ever. Installed it the first time in about 99, and was so hooked I had to uninstall it because my wife was about to divorce me. Installed it the next summer, same problem. Forgot about it for about 2 years, then did it again. I've mastered every player class,…
i'm of the mind that the Unreal engine now is one of the most widely licensed engines out there, and many many successful titles have been released on the 2 codebase and now plenty have arrived/will soon arrived based on UE3. maybe there's a special agreement to deliver features or what have you for SK, but if they're in…
this is great information i was often wondering why the blue .... however: lets not forget than if you use a grey scale specular mask you can get away with just "1" channel !!! j ust stash the spec mask into the alpha channel of your normal map or defuse map. if 99% of the shaders in your game use specular masks than that…
Actually that's a good point, I didn't really look at the flat maps before, but your specular seems very odd. You've got shiny parts inside the wrinkles, which in a game would just look wrong. You could make that spec map do a lot more if you spent some more time on it. Certainly do NOT just invert the diffuse as a start…
I am not one of those movie critics by ANY means, and I usually love 99% of movies I watch, but I didn't like Juno at all. It was funny once every 10 or 15 minutes with a lot of boring shit in between. The way the chick talked was funny at first but got annoying after a while. The funniest guy was the guy who got her…