- I would show both. The Sculpt then the Game Ready character with Maps. - I would not render images with a higher polycount or any maps that I dont use for the final Game ready character. Most game engine shaders have the ability to contain maps in the Alpha such as Transperancy & Glow so I wouldn't bother showing those.…
That Ryse forum post shows how it is done most of the time. It is a combination of flat billboard textures, and very low detail geometry that is only need to hint at the large shapes of the structures. If you looked at those assets up close they would be very low res compared to assets the play will interact with. This is…
I think so yes. I saw this interview a while back. Go to ~1:30. Doesn't necessarily mean all their artists are using Maya, from what I understand they have the option to choose what modeling app they use. [ame="http://www.youtube.com/watch?v=Nm4aIHxkMek"]Meet Crytek's Christopher Evans - developing RYSE for the XBox One -…
It'd be fun to collect a bunch of images from both games, and have people pick the better looking one, and have it feed into a poll. People don't always have good taste of what actually is the best graphics. From reviewers that have played launch titles for both consoles, people are saying Ryse and Killzone are the most…
Totally depends on the project and what you're designing. Is it a prop or a full environment or a character? Some things are super quick like half a day or less. Other things can take forever. Designing the main character for Ryse took around 10 months on and off with myself and 2 other concept artists all contributing…
I'm not too interested in the launch lineup for either the PS4 or the XB1 to be completely honest. Knack looks like the only game I'd enjoy at the moment on the PS4 that is an exclusive. Shadowfall looks beautiful but I remember playing Killzone 2 on the PS3 and stopping after an hour because it was so boring to me. The…
Hey man! First at all thanks for sharing this...it's actually great how does it looks in the end... the vegetation feeling you guys achieved on Ryse is really great...everything looks really nice together. Is that alpha blend? How did you guys did when performance was low on any scene? Deleting layers and that's all? Or…
Hey guys, I am trying to build a modular kit to make up the entire colosseum. I am stuck on how I can minimize the pieces since the colosseum is of an elliptical shape. Wouldn't there be a ton of modular pieces because of the curvature change? Does anyone know how they build it in Assassin's Creed or Ryse? It's to be put…
Oh noes, I hope everyone lands on there feet. Id software was right at the top of my list before I joined Crytek. But if it helps we are always looking for talented people. http://crytek.com/ UK = Homefront 2 Frankfurt = RYSE Although both studios also have a few unannounced projects. Budapest is the mobile platform…
Hey! I've been working on a typical roman style house lately. It doesn't follow any specific concept art, but it's clearly inspired by Ryse and similar productions. It's been a while and I'm at a point where I'd like to get some feedback from you! Especially in terms of composition/framing, storytelling and the likes. But…