A friend of mine offered the Brototype to me and even if i can't wait the release of the final version of the game on steam, i'm pretty much impressed by the amount of fun i had, playing with it. My wish would be that you continue working with the painted art style after the game release on steam. I'd really love to play…
I hadn't considered that anyone would be interested in the technical side of the engine. This is all a little disjointed, but here goes: All content is pre-processed and loaded via the Content Pipeline provided by XNA. Model's are exported from something like 3DS Max and directly loaded. With Audio, no pre-processing is…
(Sidenote - You're using UE4, not UDK. UDK was the free version of UE3. ;) ) The biggest thing that stands out to me would be the consistency of the textures scene. I'm seeing a myriad of different textures and colors that don't seem to go together. Like, that archway is made out of stone, but the actual stones in the area…
Ok just bought it a few days ago (theres a 30% sale going on right now up till 25th december if you enter the code "JINGLE" when buying), my impressions; It's not what I thought it would be like, at first I thought it was a "single-sitting" type of game, but it's actually a more "casual" kind of pick up and play for a few…
Info: Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with…
Hi @de_cbble thanks I'm in my new place and have internet now let me see, for the cloth, I usually just try to get a simulation I'm happy with and then add detail in zbrush you can see the meshes I ended up with on the previous post. That's literally what I take to ZBrush. when detailing the clothing I add thickness and…
Ok so, "normal mapping edges" isn't really a "Thing" lets get that out of the way first. You don't "normal map" just one area of your model, you bake a normal map from a highpoly to a lowpoly model. "Normal map" isn't a verb. I believe you're referring to either beveling/chamfering edges or using smoothing groups to denote…
Here's what a AI told me word for word, (and at the loss that I know some lurker old instructors/students/deans/whatever are reading this and it will probably black ball me forever) You are spending your 50-60-70-80-90k Tuition making professional contacts with other people. Not learning new techniques etc to get a job. To…
95% of sculpting is anatomy. 5% is learning the tools to put that knowledge into practice. Learn anatomy. Eat, breath, sleep, dream it. Trying to follow along an advanced sculpting tutorial with no clue of anatomy is a complete waste of time. It's not like hard surface modeling tutorials at all. This is why 90% of…
Hi everyone, recently I have gotten back into working on my Vex environment. I had planned to post about this earlier but forgot to and so I missed getting screenshots of the original blockout phase. So in these screenshots you will see some models more developed then others. With this project I wanted to do something a…