More pattern generation in Houdini. This time with COP's! https://www.artstation.com/siver/blog/8VK9/houdini-blog-13-cops Also forgot to post previous post, this was about creating a rig for the arm. https://www.artstation.com/siver/blog/7VMK/houdini-blog-12 Here is an example of COP's And here is the animation of the arm…
WIP 13 Spent more focused time studying the pore line "waves" across the face across a couple of high res face references. Made a couple new alphas to use to grab the stretched pores. Also spent more time on the hands. These videos helped me a lot during the pore process: https://www.youtube.com/watch?v=rnVROI8SF9Y
great job everyone! I just wanted to show you the textures that I did for Bitgem! They are available on the link below: Wood http://shop.bitgem3d.com/collections/textures/products/texture-pack-14 Ground http://shop.bitgem3d.com/collections/textures/products/texture-pack-13 to see more check my artstation :)…
I got me a pen tablet... I jes to lazy to reach over 13 inches n grab it! :-) I have used the early versions of LN with my tablet. I had my hopes on that velocity "feature" for an LM! "lazy mouse" ( plus it just seems silly that no one has ever built pressure sensitivity into mice )
here is a few links to another thread where I explained my workflow, feel free to ask if you want a better/further explanation http://www.polycount.com/forum/showpost.php?p=2233041&postcount=8 http://www.polycount.com/forum/showpost.php?p=2234372&postcount=13 start of thread:…
This week before getting too busy with other obligations I have working on the main character model, so far I only have the head created. Head model: Concept Art (From the concept art department): I smoothed out some of the facial features to be more boy like, he is about 13 years old.
Nope, I've never got a virus while searching for... "references" ;). Actually, I haven't had a computer virus since I was 13 years old. I don't use any anti virus software either. It's just a common sense thing.. once you've had a few viruses, you learn what to avoid, and it becomes pretty easy.
My terminator fan service game. ue4 was the one and only choice for this and for only 13 months of work we got alot done. im going to be posting content to my artstation from time to time and maybe doing some blog stuff on techniques. Anybody who is interested in being part of development is more than welcome to get in…
Hi My name is renjubosco, A 3d artist/Character Artist of 13 years of experience. I am vel versed is character/Asset creation for all media. I am on the lookout for Interesting projects . Please have a look at my portfolio. https://www.bossdynamite.com/ Attached are some of my works: If interested,please do contact me.…
I read what is new in Maya 2018; there are some amazing features with regards to Character Animation. UV editing has some neat features and as for BiFrost not too much and some extras for MASH. What you personally think of the upgrade is up to you that is my brief review. Autodesk claims there are 3 million on Subscription…