Wow guys, thank you so much for the feedback. I want to boil this down a bit and fine tune it. For the purposes of my specific project. I've been programming for more than a decade, although not on games, and I understand the difference between a realistic and unrealistic project for an indy to tackle. I've been in the…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Hahah - I was actually reading an article where Valve were saying why PCs were the future of gaming. Personally I never ever play games on my PC as I spend too much time hunched over my workstation anyway and prefer to play something simple and arcadey/ co-operative while lying on teh sofa with my girlfriend to relax.…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…