it's a cool idea but you need to work on your anatomy. In Zbrush you have a great ecorche model that you can use for reference. They eyes are a bit wonky and the musculature needs work. Good luck!
Hello, first time posting here. I have been practicing sculpting for one year, and I'm attempting to create a half-monkey woman in a stylized approach. I'm not satisfied with the result; do you have any feedback to help me improve this character? I also need to add fur, but I'm pleased with the silhouette and concerned…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
It would help to mention this alongside your work, that these were made for printing. It would also help to explain a bit about your knowledge of the constraints for 3d printed modeling, so buyers can be assured you will make something that can be printed well. Can you show any of the printed results? That would really…
Do you mean you pack all the props into a single non-overlapped atlas uv layout? Why not pack these props all together before you start texturing? Also, what software are you currently using for each step?
We are looking for a modeler to make realistic cartoon like animations of * High definition/detailed cartoon figures of provided individuals * No background design required just the characters * More similar to the first image than the second If you're interested, please reach out to kohomanagement@gmail.com with your…
Hi nice work! I hope you dont mind me rough painting over your environment pictures. I have changed them just based on what I would do, it may or may not give you some new ideas for your next piece. Let me know if you have any questions :)
personally I'd start with 1024 pixels per metre and use additional layers of higher frequency tiling information. If you're in unreal you can check which mips are loaded and/or which mip the gpu wants to load using one of the viewmodes and use that to determine whether you need to increase or decrease density based on your…