Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
(This is more or less a copy-paste from the mail I sent to your support, though with some edits/additional info. I figured it'd be a good idea to dig for help here too!) Hi, I recently purchased the Quixel Suite during your generous black friday sale. However I cannot seem to get it to work properly after installing and…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
Hey dude! This is looking really awesome! But no need to start a new thread every time, we love to see progress. If it's possible to have an admin combine your threads, it'd be great to see the changes and improvements you've made over time. And you can always edit your first post with a RECENT PROGRESS shot for any…