Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
I never heard of this. I resized the imaged to this: which has a height and a width of 88px and 136px. So: (88 * 136) / 4 => about 3k. Is this correct??
try running the installer using applocale http://blog.wentoday.com/?p=136 explains how to install applocale itself, and it's fairly straight forward to use from what i remember
http://www.luxology.com/community/blog/entry.aspx?id=136 There's some shots here of how it looks inside modo before being exported to the engine for megatexturing... Also, Luxology's CEO dressed as Batman.
I think what you want is decal projection mapping. Here's an example in the game Trackmania 2, skip to around 2:10 https://youtu.be/CkH5ECGgzig?list=PL5_4wSZ-XuFwIiouoaD2Pf_isVMFiBQdB&t=136
I decided to make a really simple model so I could get some practice unwrapping! So I made this simple zombie, it is 136 tris so I manage to unwrap it xD
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Some Rage editor & Modo screenshots, including some Megatexture-style terrain stuff. Top of the page has a link to a podcast-thing interviewing Seneca Menard, id's Technical Artist. http://www.luxology.com/community/blog/entry.aspx?id=136
I created 2 Youtube Tutorials: How Quick texturing a SciFi Tank / Spaceship with substance Painter. https://www.youtube.com/watch?v=2olEaU1C_Sk&t=136s https://www.youtube.com/watch?v=Ny3z-AvpdmQ&t=3s
I liked the hair in post #136 the best. I think the only thing off in that one is the fact that it wasn't flowing. It went vertical about halfway down and it didn't look good from then on. I must say though, I liked that variation the best.