Hello everyone! I had a busy week on the 12th such that all I was able to really do was take my blockout and make some HP bases to import into ZbrushCore for sculpting for last week. As for the actual sculpting I decided not to include the fireworks or the rug since I don't think that they need it and only included two of…
Environment Artist: Responsibilities: - Creation of in-game assets that will include props, buildings, vehicles, sky, and terrain. - Work with other artists and senior artists to achieve goals and meet deadlines. - Maintain a high visual quality bar while staying on schedule. - Adapt to many different art styles quickly…
We're in the process of making our pilot release of DH:Normandy 1944, a modification for red orchestra. We have a large team but currently we lack coders. Have a look at our links here: Site: http://www.darkesthourgame.com Forum: http://www.darkesthourgame.com/forums/ Mod database profile:…
With the recent comments in GD about sharing. Here you all go. All source files included. If you want to comment about issues, that's cool. Its only 80% done as we are still deciding on the "look" of the game this is being made for (i.e. why all just "shiny" and no wear). So its been put aside about 10 months as I have…
There's a considerable delay now before the images are loaded - I don't know if it's intentional, or an effect of the web host & large images. The 'thumbnails' on the main page are much too large. Their purpose is to give the viewer an idea of what you have and entice them to click for more. I'd advise using a standard,…
Thanks Brian "Panda" Choi for the feedback again, and all the help you've been giving! Still pretty new to the forums and glad someone is helping me on this process. I only included the profile shot before because I didn't symmetry out the other half. But this time I have included multiple shots of where I'm at before I…
The script is updated to version 1.1 [ame] http://www.youtube.com/watch?v=jrJ5B20TqRM[/ame] As obliviboy suggested, the edge distance is calculated automaticaly to include all bridge edges. Falloff is also calculated to include all edges of the bridge when edge distans is used. "Interactive" Ralax is also added. Well, not…
Thx for your reply and sugesstions. Now i made for the xna - model 3 Maps. one for the assets including the armor pieces and the boots, one for the body including the shoulder plates and one for the head. It would be possible to include all in 2 texture maps, but i think there will be no problem in using 3 maps. I plan…
[ QUOTE ] I wasn't sure if the Nunchuck was included, so I really didn't mean to bash them about that. I do think a network connection should be included though. [/ QUOTE ] ? It does come with a network connection. In fact, it comes with a built-in wireless adapter. (which is arguably more expensive than a LAN adapter)…
"Age of Pandemonium" We are a small team developing an MMO featuring a fully realized fantasy world. AoP will allow the player to chose between 11 races and explore this large world however they'd like, no area restrictions and no play-style restrictions. Currently we are looking specifically for 3D modelers, animators and…