Hi,We’re developing a new animated series and are currently looking for talented 2D and 3D animators who want to be more than just contractors — we’re building this as a partnership.The project offers revenue share or royalty participation per episode, giving animators long-term upside as the series grows.If you’re…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Google is letting me down, and I don't have this in my bookmarks, so I hope I can ask the community for help. Some racing game studio (Forza??) had a write-up on their production workflow, and they discussed things like taking lots of photos. The games are location based, all I can recall is Berlin. The write-up mentions…
Hey Polycounters, I'm one of the owners of Floating Axe studios. We are a small indie video game company looking to create a third person fighting game with Unreal Engine 4 for PC. The work is unpaid but it should be very good exposure and experience. I also offer to help out if you face any issues, this way if you're…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
In this case, I actually just exported the second subdivision level from Mudbox, modified it a bit, and used most of it as my low-poly model. The base mesh I built had good topology from the start because I wanted to make sure that it would subdivide well, so it made more sense to do it that way this time. However, what I…
Heya @monkey_T I think programming is one of the most creative jobs there is, so don't put yourself down man ^^ Anything that requires problem solving over such a broad area is super creative. I have a very bad grasp when it comes to programming for games, but that sounds like a better option than doing a full 180 and…
Dragonwall Studios is a new indie game studio. Dragonwall is currently
working on an ambitious project with many areas of interest. This project is rev-share
which means that depending on the profit raised by our crowd funding and
publication, team members will be compensated. ---- The Project: The game consists of a…
Hello! Warsow is a freeware stand-alone cyberpunk deathmatch first person shooter based on the QFusion engine. (what a description :D ) You can get it here: www.warsow.net It has been in development for about 6-7 years now, but is still lacking in terms of media. There are only 5 character models and most of the weapon…
Hi, my name is Salim, Im an independent game developer looking for a freelance 3D character artist and a 3D animator. Our first game is a third person view action/adventure game set in a fairy tale world reminiscent of The Legend of Zelda and Ico. Work schedule is very flexible even if you already have a job. If you feel…