For my grad-level Environmental Art for Games class we chose a piece of concept art to build from start to finish over the duration of the semester. I chose this lovely piece from Destiny. I chose it not necessarily to get a job at Bungie (though that would be neat), but because it contained all the forms that I want to…
Bit of a weird one, I don't fully know who I do my art for these days. When I was working at R*, I was making art for the company and rarely in my personal time (wtf is that?! :p ). Then I left and moved back down south and I was making art for future employers. Now I'm at the same stage but it's more for myself but with…
Hello! I am having an issue with interpactors in my level, I am currently unable to light them properly from all angles. As far as I know, dynamic objects can only have one light source. This means that I can only light them from one angle. While I don't mind parts being in the shadows, the issue is that this makes all…
The project started with Caio's amazing concept painting of a bad ass barbarian warrior. I then dissected the painting and figured out how to address the different parts of the character so I don't overwhelm myself. There are parts that can be mirrored and duplicated. The bones are a good example. I modeled 6 bones with…
A client wants one material for all LOD models including "high poly" one, i.e. I can use only one normal map for both LOD0 which is like 60K and LOD4 which is like 7K. From my perspective it doesn't look feasible at all. There are a lot of separate parts in LOD0 like a door handle which I've planed to bake into the door in…
Uniformly spaced edge flow sounds like a good idea, but for car models there's alot of areas that need hard edges, such as the divider between the front seats and passenger seats. In order to get a proper hard corner on a subdivided mesh, you need one edge going vertical and another going horizontal. Which causes non…
That's rather gorgeous. My only criticism is the tattoos, which look like paint. Possibly an artifact of sharpness and saturation, and definitely of colour. I'd go for an authentic tattoo look myself, and soften both colour and line. Also, tattoo inks are generally not dark brown, even the natural ones used around the…
Ue4 has pretty good vertex paint capabilities. You could use it to blend some dirt and gravel on the ground without adding any more geo. Could also be useful for parts of the columns to get some moss or greenery going on them, only makes sense for more northern atmosphere. Quick way to add variety, just gotta get that…
Hi everyone. This is my entry for the Riot Creative Contest 2017. I have an idea to draw the part from lore. Shyvana is one of my favorite champion. So. "After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father’s murderer as…
Ty guys. Tomorrow is my last day working at Overkill Software so after that Im going to really work my ass off on this thing. Youll see updates coming left and right! Frell: Yeah, almost all the clothing parts are separate pieces. Im learning to use the power of subtools. And dividing things up in different sections. That…