i think the highlights are not strong enough and the light/dark area values could be stronger to give it more volume and not make it look so bland , basically you need to bring out the top down lighting more. your dark areas should be colder they seem to warm to me too. hope this helps a bit cheers
from what i have gathered most universities issues a cigarette holder / beret upon completion of a BFA. you are only issued a monocle / top hat upon completion of an MFA. and for those special people who get there DFA you get a tin cup / cardboard sign and prime spot on the sidewalk to bum for change...
It's based on this: http://swordscollection.blogspot.co.uk/2012/03/french-small-sword-xviii-century.html I changed the pattern on the gaurd to something bolder, on the theory that that portion would have to read from further away than the pattern on the hilt (assuming an FPS style camera). Not sure if I like it; I might…
If you own a modo license, Brad Peebs, also known as B-Rad, drops sneaks into special subforum (visible to license holders) on the foundry site. One of the videos he showed was cage baking and then an animated gif with vertex normals being moved around with a transform widget, also painted in a direction with a type of…
It took me four playthroughs through STALKER to notice that its guns were flipped left/right :( . I think getting knowledge from games/images is incredibly difficult. When making this, it took me days to find out that the middle box on the sled was a lubricant holder. I still have no idea what the big rod is for.
she is sort of bald right now, I believe adding some hair will make her look more feminine. Throw some basic polygon shapes and a place-holder hair-alpha and see how different lengths change her appearance. I, personally, like her current features right now. Very expressive.
Side walk is just a place holder for now as I will develop more buildings like this. I worked on the normal map a bit. I wrote a tutorial on how to setup reflection vector in a material in Unreal engine3. Here is the link. Please let me know what do think. http://www.salman3d.com/tutorials/tut1.html
My basement solution is very adjustable, but metal adjustable shelf holders are old school and not pretty. Something like this could be cool though. http://cubeme.com/blog/2007/09/05/quad-shelving-by-contraforma/ California has quakes, make sure heavy books are really secured if they're being stored above your bed.
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…