Are you building lighting? Some of it looks like it's gotten an overlapping lightmap uv set which is causing some parts to be black. Hope some of that can help EDIT: I've just re-read your post and you say you have built all lighting... I'm fairly sure, then, that it's your lightmap UV channel. Does it look Ok when…
Hi, my name's Murphie and I'm a self-taught 2D character artist / weapon concept artist. Check out my portfolio, and if you like my style feel free to contact me at somedoghairs@gmail.com, or even add me on Discord at Murphie 💜#9859. I will try my best to respond ASAP. Portfolio: https://murphiej.artstation.com/ My rates…
Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
Hello, We're looking for freelance artists to complete our team. - Concept/sketches - Characters/creatures - Riggers - Animators - Props/Environment - Hard/Organic surface - Vehicles artists - Textures artists We need only veteran and killer artists who have strong experience and great skills in his own domain. We work…
Hello world, I am a 3D artist that is based out of Philadelphia. I work a full time job during the day and am looking to build on my portfolio more for modeling, interior renders, texturing and technical setup. I have just finished my first freelance project for a local brewery. You can get a link to my Artistation…
Hi, I am looking for a 3d modeler that is a bit familiar with video game ready assets and that can : - Drop down the triangle and verticle/ polycount of existing models i - Fix lightmaps of certain 3d models - Rig existing models , such as the feet of a bear or vehicle tires. Please contact me via pm if you are interested.…
Hi, We are looking for a 3dsmax/UE4 artist for an archviz project: Required: - experience in architecture/archviz - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - able to communicate in English or…
Hello folks, My name is Adam, im an 3d animator with over 4 months of experience in animating 3d characters ( mostly biped ). Im here cause' after 4 months of gaining knowledge , now I've decided that i need to set another goal for myself. Im looking for any projects or low-paid jobs that will allow me to gain some…
It looks like you understand modeling fine, but your textures are rather boring, no offense intended. Those 3 models are not really all that interesting and just for comparisons sake, lets look at this 3D Guitar and Tank…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…