I've always been a fan of zombies, for as long as I can remember. Especially the rare zombies that have bones protruding through their skin. Aside from the bones protruding, I'm digging the last bit of fur on his skull as well. Kickass!
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____________________________________________________________________________________________ PLANNING The intention of making this scene was to practice visual storytelling and practice static lighting in Unreal. I had little to no intention of making it very dynamic or interactive, however I would want it playable at a…
The ever-popular Xoliul Shader has now been given an overhaul and we talked to the geniuses responsible for it's awesomeness. Laurens and Robbert-Jan have been hard at work and what they're come up with will surely be a huge asset to everyone here at Polycount. As always, Xoliul Shader 2 is going to be completely free but…
some minor crits. your grip currently looks a little too fat. it should taper in a bit more and only fan out toward the top where it connects with the receiver. the paint job is a nice add but i feel like its overdone, and the material response from it looks basically the same across the entire gun. aside from the wear. id…
@Larry That was the goal and yet hopefully someone may find this helpful not only from my mistakes and choices but the discussions can give some solid insight. I'm fairly new and trying to get into the industry but I'm very hopeful. Always appreciate the advice as this stuff is a constant learning experience and I think…
I really like using an add on for Blender called the PolyQuilt tool which works very similarly to Maya's Quad Draw which I also like, but it has even more functionality since you can work in other modes beyond vertex (edges, tris, quads and n-gons) and because your doing this in edit mode, you have access to Blenders full…
There shouldnt be any downsides. Another approach you can take that is to basically inject hlsl code into the MaterialTemplate. It is described here http://blog.kiteand lightning.la/ue4-hlsl-shader-development-guide-notes-tips/. You have two material functions one to define your structs and one to use them. The upside is…