12. Low Poly - UV Mapping The process of UV Mapping prepares your model for baking and texturing. Doing a good job here will improve the potential quality of your textures and make the texturing process easier. There are a few things to consider when making a texture map. Youll want to prioritize texture space for focal…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
I'm Aware i am the minority in this forum as far as politics go, that said i am not expecting a warm applause or welcome to the following comments. Alot of yall had asked for me to extend my reasoning beying my previous one liner post. My 10 cents I'll admit, of course, i am Republican. Its highly unlikely I'll ever Vote…
Off the top of my head, this is assuming you're comparing lightmaps to a real time shadow map solution. LIGHTMAPS pros: 1.quality of the light rig is unlimited as it is baked, so you can do whatever you want global illumination and all that magic 2.saves a lot of frame rate, our real time shadows costs about 4ms which is…
You can say what you want about Vista really, but the end of the day. These are the exact same arguements I saw going around when Windows XP was replacing Windows 98/2000. No one speaks of Windows Millennium Edition because 90% of retards believed just because it supported Windows 9x drivers that ment it supported them…
Not One Step Back Dev Update #12 General Notes: We brought on 2 new character modelers this week, a few Foley/SFX artists , A composer for our musical score and we're preparing VO Character packets of Bio information of all the main characters as we prepare to start casting. So stay tuned for our cast list announcements…
While photogrammetry will prove to be a valuable addition to your workflow, the main difficulty is selecting the correct hardware that will give you the most bang for your buck down the road. Here are some of the technologies I’ve worked with that you’ll need to consider: - DSLR camera. I currently own an outdated…
Here are my thoughts in no particular order: * 1. Resume You really need to reformat your resume. At the MOST it should be one page long. You have a lot of wasted space, mostly in the form of a large font size and spacing between lines. Your list of skills can also be converted into a table. You can get what you have…
Just as an FYI, this is a construction thread. I've decided to go back to looking for a job as a character artist in the coming new year. Even though freelancing is going well, I would love the opportunity to work in a studio. To that end, I've decided to revamp my portfolio and update it at the same time. This is dual…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…