Do you have locked selection on? Theres a little button that looks like a lock on the very bottom of the interface. It's right next to grid snap and DrawScale3D and the other buttons down there. If there is a small blue box surrounding the button, that means it's turned on and your selection is locked.
Reseting the tool can also fix issues like that too. Go to the tools properties and there will be a reset button. The issue might be on the transform itself, always a good idea to reset it too.
hehe, that's cute. I think if it's fine. If you want to take it further, maybe some darth vader buttons on his chest for more color (since he's pressing a button there anyway), and draw in the red button trigger he's got his left hand gripped for that activates the flames-from-butt jetpack.
i don't understand when people call games that have a shitload of moves "button-mashers". if you choose not to learn the executions...then yea....you are mashing buttons. but for those that appreciate the depth of a combat system, and choose to LEARN the moves, it's a totally different experience. it's only a…
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
Yeah I hear you Vig, trying the trial now but not sure if it'll be good to go all the way with it. Right now I am just trying to translate how I modeled in other packages in Max and so far so good, with some minor problems. I'm finding the same problems with Max as I did with Maya when I went over to that is that for the…
So...I already explained it on the forums, but it wasn't the first time I asked that and nobody answered it, so here's the post: "I'm facing that classic bug that apparently no one has solved to this day. Leaves are completely unlit when a spotlight is near to them (I tested with other light types and this only happens…
Oh yeah. I tried it out and one of the reasons I do that is I like to use one button as LMB. Click LMB with sensitivity. First button LMB without sensitivity. Second button RMB. That leaves no place for MMB. I could put MMB on the tablet but then again it becomes a stretch from tablet to keyboard... :poly122:
Yeah, I have the same problem, I use sword normally with left mouse button and block with right, however when I dual spells, its kinda confusing when left is right. Its just that changing attack to the right button is just weird for someone who played games with the left button for shooting.
Found a tiny bug in my few minutes of playing around. When you close down photoshop while nDo is still running and then use the "go down a layer" button, it will start up photoshop and then crash :p Maybe disable all the buttons while photoshop is not open and just add a single "start photoshop" button to it?