I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
I don't know in units, but it's about 955 cm which the grid is 25.4 cm, so i don't think it is too small. The grid spans through the model, so i would say it is about 2 grid sizes long. EDIT:Changed the units to generic units and it's about 376 units long, with a grid size of 10. So i think it should be fine?
"3. I believe default Max units match default Q3 units, so if you build a 64x64x64 box in Radiant (the level editor), it'll be the same size as a 64x64x64 box in Max." so effectively 32 max units = 1 metre.. give or take..? (and yes i know its virtual units and everythings relative) thx for the tips so far Mop and Thnom..
[ QUOTE ] What i ment was 1500 polys and a a 512 texture is huge for a RTS to try to use, more so in the numbers that they are used in that game. I know that the game your modding is pretty damn buff and can push some serious polys and textures, but not per unit. A 256 is more than enough for a building textures and they…