here are few things i can think of right away. i haven't tried 2.0 yet so let me know how many of these or if all of these have been addressed now. * projection painting most of the game textures i make has at least 50-80% hand painted details like lights/shadows, dirt/grime, surface wear and scratches, fabric seams,…
1. I'm not sure I fully understand the question but I'll write some stuff anyway :) . Companies like Pixar and Dreamworks will paint textures to achieve a cartoony look. It used to be much more common to use procedural shaders that are evaluated at render time rather than textures. These saved on memory and disk storage,…
Ahh I see, you can transform the gizmo in the view port by move/rotate/scale it around to manipulate how it unwraps. There is a green line that indicates where it will attempt to place the seams. As for the texture, thats pretty damn good for a first attempt, you should be proud! Here are a few crits to help things along:…
I do my retopo in maya, so the tools I mention may be specific to that program. When I have to retopo complex curved shapes like that, I start by filling in the edges with as much resolution as they need for the silhouette. Then the flat chunks in between you can just fill hole, select all faces, and triangulate or convert…
It's going to feel quirky and different if you want it to behave like a 3D program. This is because its designed as a painting program that can have more in common with Photoshop or MS Paint than it will a 3D program like Max or Maya. Since you're completely new, I would suggest taking a few minutes to learn the following…
35mm = 52.5mm on Nikon(1.5) crop, so it would be a very good general purpose lens, but you should also get the 50mm if you're interested in portraiture at all, as a 35mm lens is too wide to be particularly attractive for portraiture. You can also find the Nikon 28mm 2.8 AF for $100-150 used on ebay, which is a steal if you…
Haha, wow, wasn't expecting all this feedback :P Ok, let's see what I can address... Well here's the lowpoly I'm using for projection. At 1208 tris currently. So a few notes, Most of the geometry that was kept was for a specific purpose while projecting. The four chamfers around the base I left because I've never like the…
I recommed you to read this article. https://www.livescience.com/23709-blind-people-picture-reality.html Our mind is not limited just to visual info. Each person has a reality, and not all people see and feel the world in the same way. Our mind can "transform" our memories to create new ones, and it's a very complex thing…
Short answer: PDO is more expensive than Masked Opacity and can be just as expensive as transparency, so it's a poor choice to use as a replacement for Masked Opacity. Just use masked opacity. Longer answer: First lets make clear the terms we're talking about. Masked opacity usually refers to the binary calculation that…
EDIT: retracting some of my criticism over the license. Google led me to the price of the floating license, which about 1 year ago was pegged to be 800 USD. http://www.sidefx.com/index.php?option=com_content&task=view&id=2721&Itemid=391 Which sounds is reasonable. Yet I still think SideFX may be served better with a more…