This won't answer your question in blueprint specifics, but the problem is more of a general one anyway. You want an actor to go to one of a number of points when something else triggers a calling event. There's two ways to approach this I can think of. 1: you have an elevator with a vector array that holds the locations…
you can do this with the regular batch bake function as well. Here is how. I use a MIB_illum_lambert for each group or color etc. I set all of its attributes to the targetcolor (ambeince, ambient, and diffuse) I make sure that there is no lights in my scene, and that "enable default lighting" is turned off in my render…
@[PB]Snoelk - does IPackThat has access to object's name on import and export? if it does, it'll be very nice to have a name preset to save during export. For example my mesh name "barrel_low" on import and rename it to "packed_barrel_low" on export, therefor when I bring the object back to Max, I can run a MAXscript to…
Thanks for all of your thoughts and comments. @PixelMasher: Yeah your right. I actually saved my 1024s as 512 maps for most of the props at first, but it didn't look right so I kept it 1024. I'm sure that some objects will be sufficient using a 512 though, I'll make sure that's fixed. @SHEPEIRO: The normal maps were pretty…
Regarding Texturing: 3x1k is better than 1x2k since one 2k texture equals 4 1k Textures. You can share UVs over multiple objects, but I don't know if every engine can handle it and doesn't load the big texture for each object again. Also, as you yourself said, if there is one of these objects used on its own, you'll waste…
Hey guys! I’m about to finish this piece for my portfolio, and I’d love to hear your thoughts on it. I’ve been working on it for quite a while, and I feel like I’m losing the ability to judge it objectively, so i really need any kind of feedback…
Hello Everyone, A guy gave me fbx file of city which was downloaded from Unity Asset Store. The size of Fbx is 20.8 MB(1728 OBJECTS) he wants to reduce the size to 12MB. I tried the following techniques: Exporting from 3ds max UNCHECKED everything except Smoothing groups it reduces the size to 18.1 MB. Iimported the fbx…
[Premises] I'm planning a small scene for Sketchfab that will include some vegetation, some objects and possibly one or two human characters. For all I can remember Sketchfab has a limitation in terms of UV channels, maximum two, thus the altas method. Possibly one 2k or 4k texture containing all the vegetation and objets,…
There is no software where you could do it easy and simple. If you mean re-compositing textures by moving something. Substance painter - easy working with multiple channels at once but you can't move anything precisely say 32 pixels right . But if you do it in twice of target resolution it still could be a choice. I am…
I've decided to learn to make environments but, I'm a bit unsure how to go about making them. I'm doing this small toilet stall set to try and learn some of the techniques involved. I understand how to make the objects in a scene (the toilet seat, toilet paper and whatever other props are going to be in there. BUT how do i…