Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
The Winter 2018 registration period for CGMA, the leading online art school, is coming to an end in just 2 weeks. CGMA has been providing an affordable and accessible route to interactive learning for students across all times zones for almost a decade. Professionals from acclaimed studios are amongst the growing CGMA…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
Phung Nhat Huy shares tips on how to rig a character that he created during his CGMA /CG Society workshop courses Character Facial Rigging for Production by Wade Ryer and Rigging Techniques: Cartoon to Realistic by Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
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my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…
I teach game design at an institution that has not yet been mentioned here. I fully agree with most of these posts - for $70K - $80K for a Bachelor's is outrageous - I got my Master's from a traditional university for less than $30K - less than a decade ago. However, my degree is not in "Game Design" but in "Technology,"…
Hey! Good start! Welcome to the world of organic topology. This is going to sound a bit harsh but I would suggest starting over at this point. This model has lots of weird topology and your edge loops are not going to deform properly. When the shoulders move for example there should be a flow of edges... almost like a…
I haven't read the rest of the thread so some of this may have come up already. I also apologize if this seems brutal, I really am trying to help. Most of this is stuff I wish I heard when I was in your position. Location maters, a lot. Being close to an active development hub will greatly improve your chances of getting…
Woah some huge reads in there! I think the animation and rigging discussion as been much covered... and when it comes to lowpoly modelling I think all programs are getting more and more equal these days. Yet there is one gripe I have about maya... take 'polychipoff' for instance. It's a powerful command for sure, but it…