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Re: U4 - 'Welcome to Campobasso' looking for feedback
Reply by
Bedrock
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Apr 2017
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Featured Artwork
That's a neat trick! Makes sense tho.. I'm getting 116 for the original exposure setting that everyone thought was too dark, hmm.
2 results
Re: 3ds Max modeling help Please
Reply by
Timidy
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Oct 2013
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Technical Talk
Right-click your character model and then go to "Object Properties" then in the menu, uncheck "Backface Cull" if it's checked and that should do the trick.
Re: Zbrush scaling breaking geometry
Reply by
HomeGrownHeroz
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Aug 2013
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Technical Talk
Tried scaling at the highest subd and that seems to have done the trick. Didn't need to use makepolymesh3d. Thank you for the suggestion though!
Re: capable mecca
Reply by
spenser.p
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May 2016
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3D Art Showcase & Critiques
new images for my capable guard mecca added some legs and more light always open to feedback, tips, and tricks
Re: Enviro prop practice
Reply by
joeriv
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Oct 2012
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3D Art Showcase & Critiques
Either my tired eyes are playing a trick on me, or the trash in your can is glowing. (and the scale of the trash looks a bit off)
Re: My UDK shader collection "WL-Shader"
Reply by
Pampers
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Aug 2012
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Unreal Engine
Thanks for sharing this! The trick to add foam near water edges was very neat, and I've already implemented it in my river material :)
2 results
Re: Help with some Career Advise.
Reply by
Odow
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Mar 2015
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General Discussion
You kinda answer your own question, you start by doing it that's all, and you keep on improving that's all, there's no magic trick.
Re: Bahamut w.i.p.
Reply by
Marcus_Aseth
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Nov 2012
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3D Art Showcase & Critiques
Started with the handpainting,but I have a lot to learn about this,so please guys feel free to share any tip & tricks :)
Re: [A Gentlemans Rest] Diorama in UDK
Reply by
Surfur
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Nov 2013
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3D Art Showcase & Critiques
Awesome scene man! what's the resolution of your props? and did you do any tricks to get the lighting so accurate?
2 results
Re: Is this the best way to make this shape in max?
Reply by
passerby
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Aug 2012
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Technical Talk
a good option for you could be the chamfer vertex trick, which allows for a easy way to make circular holes/indents on a mesh.
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