Hey all, So i'm just practising some Hardsurface modeling and I was wondering what would be the best way to connect the vertexes on this to get rid of those shader problems.
Thank you all for the positive feedback, I was very worried my design was pure crap :( FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly. and yes I was greatly…
@JordanLeigh Really like how you hardsurface part looks. My hardsurface pieces don't bake out as clean. I'm trying to understand when to have hard normal and when to split uv. #_# @Dvolution OMG, that super stylized texture !!! Don't forget some nice contrast alright ? @fleric You're one to talk; you got some really nice…
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…