I have sidebar gadgets on my desktop which tell me how much ram etc. is being used. I was just doing some testing and I noticed something unusual. If I have the scene open with just one of my objects visible I can see my gpu is maxed and the ram usage is at about 400mb. As I unhide the remaining textured objects not much…
The mod is going to be a mixture of physics based puzzles similar to the currently half life 2 genre. And incorporating the Lucas Arts puzzle adventure game style (monkey island, sam and max, full throttle etc). An inventory system will be set up and players will pick up and use items in the game world. Unique animations…
Here's a quick way to to it procedurally in Max using pflow, it might work for you (if you're using max :P) : Build a couple tiny pebble models of various sizes. Convert to editable poly and combine them into a single object using attach. You can unwrap and texture them if you want, it may help for baking later. Throw down…
[ QUOTE ] I got a problem when baking my normal maps, I got small red dots that I can't get rid of. I have discover that small object can cause this, but now I really don't know how to fix the remaining dots. My cage don't cross these areas so I don't know what to do. Someone got an idea? [/ QUOTE ] 3dsmax can act stangely…
ahh yes Material ID that would be another good way to handle it. I've been away from Max for a full week and already the lingo is leaking out of my brain hahaha. If you can't use mat id's or smoothing groups then the element option might work. Here's the nuts and bolts of how it goes. In Edit poly you can select the faces…
Hi there, everyone. I made one of my first low-poly characters in Max. Modeling was done with orientation from the low-poly-character-tutorial, that comes with max. But i made a few things on my own. The unwrapping was done completely by myself. The problem is, that i unwrapped the different parts of the character as…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
This is sort of wierd, but I am rendering some UI elements and I need to render out an object in mental ray with a nice shader and lighting setup and then also render out a normal map of that object. The problem is I have to bake the normal map and ao to a texture, and render the Mental Ray Color pass from a scene. Which…
I want to do some intricate piles of rubble and use max's physics to create piles with hundreds or possibly thousands of objects. The catch is that I also want to sculpt all of those objects. What I am envisioning for a workflow would be to sculpt something like 50 separate objects (chunks of concrete, wood boards, bricks,…
How to make waiting in unity js? How to do actions for some other object, for excample I click start buttong, and camera goes left on x for 50. How to hide objects. Give me few excamples of simple js scripts for android touch inputs, like I touch game object and print "object is clicked", and script for sliding page down.…