@almighty_gir I have, and indeed it's crap, but there's really not a lot of options ever since AD abandoned the DX drivers and switched to Nitrous. Sort of a 'beggars can't be choosers' situation atp. Afaik ShaderFX doesn't even support transparency properly in Max yet, so even if you decide to make your own shaders you're…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
Most recruiters don't send rejection notifications. This thread might help explain it http://polycount.com/discussion/comment/2353223/#Comment_2353223 The best thing to do is not to hang all your hopes on one particular opening, or even one particular studio. Just keep improving your portfolio, keep making contacts, and…
Wow! Great start. But, those pistol details will be completely lost. I would recommend to keep things bigger and simpler) http://www.lolking.net/models/?champion=236&skin=0 Good job, keep it up!
You are right and wrong. when someone starts to make a graphics engine, he takes certain things into consideration one of the things is, which software would they prefer to attract. So they design an engine which caters towards certain demographic and workflow. Most engines will prefer either max or maya. Others (like…
the Dell 2311 seems like a very popular choice. if a lot of people are having such a good time with it i'll probably check it out for myself. it's a shame the 24" model is like £150 more (for just 1" of screen size).
Topology can be done in various ways, with certain rules to work from. You seem to already know the basics, but like you said, there's a funky network of edges on the cheeks. Using poles is the simplest way to keep a clean mesh: http://www.polycount.com/forum/showthread.php?p=1247603 In short, poles are used to redirect…
I have a script I wrote that has a function that does that. "Pivot to World Zero" http://dl.dropbox.com/u/2336353/SceneClean.ms Feel free to rip the code out and purpose it however you need, or run the script once from anywhere and then you'll find it under Customize UI > Category: "VigTools"