I'll give my 2c on this topic and try to stay constructive. The first thing I noticed on most of your objects was material definition was lacking. Even stylized stuff looks like the materials they're made of. One of the biggest ones that i see in yours was your wood material. Squiggly lines on a brown background doesn't…
Wow I didn't know text formatting rules got that complex. I changed my post to have italics. I hope everyone is ready for an art dump because here comes an art dump. First, my main references. None of this is 1:1 its more like a conglomeration of them all. Remember that I'm not trying to just make Hugh Laurie or any other…
I’m using joints attached to curves to control the eyebrow, eyelid, and mouth deformations. My nodes are as follows: curveShape.worldSpace > pointOnCurveInfo.position > joint.translate What this allows is, for example keying the bones’ position along a curve. This works really nicely in making the eyelid bones curve around…
So I'm having a couple problems working on a car paint shader that I'm doing using this tutorial: http://www.computertreasure.com/maya-creating-a-custom-car-paint-shader-tutorial/ I'm relatively new to using shaders in Maya, so I was bound to run into a hitch at some point, basically here's what I have: When I render the…
So i've got a little issue with a scene I'm working on. I've been putsing around learning simple kismet and matinee stuff to do something similar to the day/night cycle level that comes with udk. The main issue I'm having is this: I've got the sun rotating around, changing brightness and whatnot, and it looks and plays…
The Altered State Amendments & Addenda Key selling points The Altered State Game - Shadow Casters is a dynamic and cinematic story line that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events, created as a part of a proposed series of games with a strong…
Would be so much easier if Painter has nodes as an option . With those anchors and mask modifiers I stop to understand anything in my own files just a week later.
For something static it's easy . Just render a picture of whats behind , a cube map projection maybe, and distort /displace it by a normal map with vector warp node . if you want time of day changing and something moving behind the glass you need a special render target in the engine. A dynamic cube map maybe or have this…
Hi Alexandra, A few notes, I think for the lighting if you look at the shadow under the nose of the concept and match that, you will hit the lighting. for chaos' face (funny writing that) finding some good reference of a face you like could help you make decisions. https://www.pinterest.com/pin/83598136814095860/ or the…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…