Great work indeed, some things I'd rename/add/change a little, hence plenty feedback sent to Simon :) @Mrfred, "down to 8 cycles per FPS" A cycle is normally one "pump" through the processor. For example it can do one arithmetic operation per cycle (sometimes even more) per core. "Down to 8 cycles" may mean that a certain…
Hey Scooby nice to see you again! :-) Raptor - Yeah pretty old but still kicking @$$ Thx Razxor! Pesti - Howdy! Demon Princess - Yo hey girl yeah Orbb was a weird one eh? The good ole days eh? Soccerman18 - Hey Mike how's it hanging mate? :-) Ninjas - heya - if I could only find time and recall how to skin! ArrangeMonk - I…
the fact that source comes to linux doesnt mean that the tools will be available for linux. there's a big difference between porting the game logic and translating the renderer and making the tools work. usually tools are hacked together way more than the game code since avg joe doesn't have to deal with it.
carbonmade, or just coding your own, for a portfolio you dont need anything special, more or less just a list of images and some text, so very easy to do in pure html, which is just a markup language and very easy to understand even for those that aren't coders
Hold on, did i seriously come into a thread expecting people to squabble about debates and learn that BUSHIDO, THE ANCIENT CODE OF THE SAMURAI WARRIOR was the true solution to our nation's problems? Would that mean politicans would carry two swords and could kill commoners without legal oversight?
You can use multiplacative mode colouring in code. Take a base texture, and use the alpha channel to mask areas that you want recoloured - white=100% colour, black=0$. That way you can not only mark the areas you want to change, but have fade in/out.
So it's University Application season down under, and I thought I'd just ask for some advice before submitting my preferences. Reading through the material on this forum, the general consensus seems to be not to go to a University for an "Animation" or "Game Design" course, and instead hone and develop your skills through…
you could do this: string $suffix = match("[0-9]+", `match "[[0-9]+]" $node`); or could use tokenize instead if you dont want to mess around with regex. The top code basically matched the [###] and then matches again for just numbers.
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…