pasting from a thread i made in the UDK forum: these images show firstly, the material setup used, and secondly it's effect. it tesselates the mesh based on camera distance (if you just use a constant2vector node, the mesh will be permanently tesselated, which is bad for performance). the alpha channel in the normalmap…
Hi Scott, if all you want to do is render out a room of whiteness with nice shading to show form, there are a few ways to do this. Below are the three I know of listed in order of hassle and render time. Maya7 only hypershade> create mentalray node> texture tab> mid_amb_occlusion> hook this node up to the ambient channel…
Make sure you rendered tangent space map (it will be mostly blue). I don't think Maya's bump node supports world space normals, because you only have a choice of bump and tangent space normals. So when you apply your normal map to your model by plugging it into a bump node, how does the model look in viewport when you turn…
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
rollin: Thanks! Yeah for some reason when I run the .exe and get the command prompt, as soon as I type anything it closes. But I am able to open note pad paste the appropriate code (looking at the "usage.txt" file explains the code) and save as .bat. So I can in-turn click on the .bat file and convert properly. It would be…
From your website : " CAHDD.org is the hub where artists, architects, designers, and thinkers connect, share ideas, and raise awareness." It is absolutely not such a place. So why claim that it is ? None of this is serious.
EDIT: SOLVED, rolled back to ye' olde 3ds max 2012 and DX9. It looks like most of the alpha sorting issues withing 3ds (2014) have been dealt with, but I still get one issue which isn't a deal-breaker but it's making modeling hair planes in the 3ds viewport harder than it could be, white outlines. Note: I tried the other…
Yeah, I would love shader graph indeed. In fact i would so much prefer if Adobe just add SPainter brush engine to Substance designer, I would love to see node graph in Marmoset texturing tool too. Just like Mari having it and 3dcoat promised recently . In many cases the graph is easier to comprehend , read and remember…
Agree and too many tutorials are wrongfully leading artists to believe they can put zillions of nodes in SD and use tessellation all over the place without repercussion! Even with today video cards and CPU we still need to work almost like if we were 5 years behind to make sure performance will not be compromised. I don't…
Hey guys. Got a studiomax problem that is driving me up the wall because I have no idea where the problem is therefore can't find the solution. I'm making an animations that teaches people how to make a T halving joint out of wood. in order to do that ive created several wood models which switch over a single frame for…