Accidentally posted this in freelance, this isn't paid. Don't know how to delete the old post, but its http://www.polycount.com/forum/showthread.php?p=1216036#post1216036 so a mod can delete it. Looking for a programmer, probably for Unity 3d or a good 2d package that easily allows for conversion between platforms…
I'm looking for an environment artist to create assets for several (currently 5) environments. I'm not 100% committed to a specific direction, and would love to work with someone who is keen to bring their own style to the job. That being said, I'm currently leaning towards a 'Flame in the Flood' type vibe - gritty…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
I think I'll call this done, unless anyone has any feedback:) The cylinders show the materials that I have set up in Unity under the scene lighting and then more neutral lighting. The painted sky is from a Unity package called Cozy Weather. https://www.youtube.com/watch?v=QXM1jr6nxTU
https://youtu.be/fvbNmNNXwns Model & Texture of character by: Aneesha Rai Rigging, Skinning, Animation of character by: Shanyue Pang Model & Texture of wolf by: Olga Kokhanova Rigging & Skinning of wolf by: Kimberly Reyes Animation of wolf by: Shanyue Pang Low poly game Cinematic. Preview rendered, student work. For…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
I'm really surprised that Houdini Engine + Unity got so low vote count. You don't like Unity? I'm sure that Unity forums will tell different story, but it's really surprising that only one person is interested in Unity.
Hi thanks for the time! I understand your method. In essence, it breaks up the cube into 6 different hard faces with each face its own UV shell so that they do not effect each other. similar to this video where there are instances when smoothing groups must be used to solve smoothing errors and over coming some…
I would just like to invite all interested -Character/Weapon/Vehicle/Prop Modellers -Audio Designers -Heightmap/Level Designers -Quark/Worldcraft or similar apps -Photoshop or similar for Heightmap design -Texture Artists -Animators -Concept Artists/Digital Painters -and Finally Researchers Who may be interested in taking…