I feel like the uv island for the edge of the shield is smaller than the rest, it looks muddy. And just the back, maybe an inset making the metal cover the wood more is what I meant. With a pattern or something.
Awesome! That's what I liked most in XSI, before switching to Max. Having the ability to change stuff like chamfer later on. Would be cool if you could do the same for extrude, inset and so on :D
The new update is out. https://lnkd.in/dJ6x_cd Including live boolean, Crease and Inset tools. For those who already buy Speed Workflow it's free! https://www.youtube.com/watch?v=ZkEFwXO5tps&t=19s
This looks great! If there is one minor nitpick of something that stood out to me is, that the edge wear on some of the blue parts are too heavy, I think it should be about 1/2-3/4 as inset as it is now.
There's only so much you can do in nDo. It's best used for smaller details such as panel insets and material overlays. Zbrush would be used to sculpt the larger forms and folds/creases. Don't give up with Zbrush :)
That looks a million miles better. The wood looks like wood now. The only thing that isn't there that is on your reference is that deep brown nutty colour on the inset on the butt, that is a quibble though, as the wood texture looks great now.
Also the OP i think he wants the top part a bit round and then flat shape... in that case he just need to inset the top part one more time and adding support edges to eliminate the pinch.
Here's an update on the Colt model - It's taking an age to draw out all of the engraving paths. I've noticed that I need to change the nDo settings to groove instead of inset so that the engraving is the same level as the rest of the surface.
There's lumpiness on the collar, plates on the thighs, insets near the serratus anterior, knee cap armor, and some of the raised lines from the shoulder to elbow. Do you have a close-up of the face again? It looks odd still.
WIP setup for a fake inset ceiling skylight: * Upward-facing Static Rectangle Light for lighting the inside of the inset, and providing Indirect Fill (Attenuation Radius can be Multiplied) * Downard-facing Stationary Rectangle Light for the main light * Toggleable Shadows, since it's easy to get unrealistic shadows from…