Hi all, I'm working in a wheat field for an environment in Unity. I started with Substance Designer to create the material/texture 2D Plane since I couldn't find a free package that included a proper wheat texture. Now I'm on SpeedTree and the texture apears on some of them really dark, others display correctly. Like this:…
Sorry for the delay on posting. Lots of stuff going on. Anyway, here's an update of what I've been doing. I discovered that UDK comes with speedtree in it. Which was an awesome revelation. My only issue is, the default settings for when the speedtrees become billboards were giving me an error, so I followed a tutorial. In…
For a while I thought that buying perpetual licenses would be the best way to handle this - I bought perpetual licenses of Substance Designer and Painter (since those are the primary Substance software I use). But I really appreciate their constant updates so after a few months of lapsed maintenance, I usually go back to…
So I was playing about with landmass and the previous landscape tools and blocked out a scene. Now me being absolutely confused about unreal's landscape plethora of numbers and resolutions, I have ended up with a landscape of 18M tris, oops! I'm not struggling with the scene at all so far, but as I want to start texturing,…
This project has slowed down during the last few weeks again, partly due to my "internship" (I put the word in citation because I'm not happy at all about how it turned out to be more "plz work for free and fix out game, because we won't pay anyone to do it"-type of deal rather than having a mentor and get a chance to…
Hi all! Been working on something new, I'm about halfway done, so now is the perfect chance for some feedback. Everything from lighting to composition and sculpting is still W.I.P. so go nuts :) Most of these trees are from the UE4 Kite Demo, working in Speedtree to replace them atm. The background will be filled in as…
Beauty Shot #01 Hi folks! After fixing a lot of the props colors (toned them way down) and creating some additional meshes like AC's, some stairs, lights and laundry wires this is the first beauty shot I created completely procedurally. The tool takes speedtree inputs so all the foliage you see are speedtree assets. In…
Mr Bear: Cheers. My workflow is fairly simple since I've been using SpeedTree for all of my trees. The most challenging part was creating the textures themselves; however, I found a good method of making them in SpeedTree. I will explain this further later on if you are interested. paulsvoboda: Good point paul; I was…
-Personal Project-I'm very excited to share my latest project – an environment inspired by regions of Southeast Asia. This project came with many challenges, and everything you see was created entirely by me from scratch, without using any pre-made assets… yes, that means no Megascans assets were used! The project took 17…
Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…