Well first you need to get the gun unwrapped to be able to texture this properly. Search for some tutorials that guide you through UVW mapping in blender. Then once your model in unwrapped you can export a image file with the a UV wireframe on to enable you to paint on it in something like photoshop or gimp. Heres a couple…
From what I gather, your modeling is alright. What needs work is texturing, and lightning. What you should do is find a rendering software which suits your 3D program. I'm guessing you either use 3dsmax or Maya. For both of these programs you can find rendering plug-ins. For example Vray or Mentalray to name two of the…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
I have searched everywhere. I have done various tutorials. Marmosets tutorial, the tutorial with the 3-barrel gun, various UE4 tutorials. I have practiced making all kinds of materials in PBR and actually got some good results here and there. There is one thing I can't figure out how to do. I can't find anything written…
looks like enormous cost for lumen in this scene. You can toggle lumen by placing a post process volume in the scene, set the extent to be unbound, and then set the reflection and global illumination to none, rather than lumen. I dont have this project, but I am using lumen in my own projects and not seeing cost like that…
I don't know if lowpoly is the best way to go first. I know this is a legit way of starting but it is usually when you know your tricount and you need to get the silhouette down with your tricount first and then match it with the highpoly. At the moment you are not even sure what you are modeling. If you were to start with…
@nopik Your work seems a bit schizophrenic. You say you want to do environmental art, but there is only one which is the second weakest piece. Do you want to do environments, do them? do you want to do vehicles? do you want to do prop art? It looks like you just want to do random stuff. Also, take the tutorial piece out.…
I found 2 good tutorials on this that explain it with images Jonathan Rush Ancient-Pig's basic deformation tutorial Ben Mathis (poopinmymouth) Limb Deformation tutorial But then I saw something on these forums that had these 2 pictures Spacey's post on polycount pnyx's post on polycount That last example with the purple…
I'm no Unreal guru, but I'd suggest checking the main tutorials. https://dev.epicgames.com/community/unreal-engine/learning?industries=visualization&query=lighting interior
Hello Darkleopard, For the shader I usually first go on internet and find a tutorial! They explain really well how to do every kind of shaders, from beginners to advanced :) Each time I don't understand something I just go on internet and try to find a tutorial :) Here the best (for my opinion) : General : -…