Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. I'm now looking for a 3d environment artist who can work at fixed rate and make realistic style not stylized. each environment has 10 sections/landscapes attached one after another. I will provide references…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
@taffy284 Thanks! For the belt I: - extracted a loop out of the body mesh, - deleted everything but the front facing polys - zremeshed until I had a low and even ring - panel looped it The great thing about this is that zbrush creates polygroups along with the extrude. This gives you - the option to crease along said…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF
OK, here is what's been giving me a headache: I like to transfer geometry between ZBrush and MODO and make great use of creases and Dynamic Subdiv in ZBrush to keep my geometry nice and clean. I know that OBJ doesn't retain creasing information, so I use FBX as an exchange format. However, it seems that I'm only able to…
see pictures. what you see there could be one level, or even just a tiny part of a bigger level. and id looove more theory about workflow and so on. i did that in substance modeler. was very easy and fun. cause i can sculpt in all dimensions at same time. doing this in zbrush i imagine is cumbersome?
Hi I am seeking for a character modeler who can model our character for our game.I need my character models to be prepared from photo reference which can be used inside unreal engine 4.If you need more information please contact email: archimondes1992@gmail.com I am requesting help as I really need help if someone have…
Hello, I am an 2d artist that wishes to learn some 3d software in order to help my work be more accurate. I have a sci-fi / fantasy world I am illustrating and would like the elements in the art to be accurate distances / sizes / perspectives (think buildings in the near & far background). I have essentially zero 3d…