I know it's been a good while since I last updated this thread. Things have been insanely busy for us at Monochrome, and that is a good thing! GDC was an absolute blast! Lots of very positive feedback and had the pleasure of meeting a few fellow Polycounters at our GDC Play booth! (rev_el, Cholden, felipefrango to name a…
Hey Alex. It's a bit tough for me to critique your folio without knowing what your goals are. For instance: If you want to be an environment artist at a large studio, I'd recommend dropping the clothing and box designs, and invest in learning some lighting techniques for your scenes. It's good that you have them in toolbag…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…
I suggest considering becoming a Houdini specialist, doing wild environment/prop/architecture stuff like the fx scenes from Inception. Houdini is quite technical, but ultimately is an art tool that can benefit from the user's knowledge of programming. Put plenty of effort into learning how to make and alter modular…
Thank you both for the advice! I'm not sure if I'm grasping this right but it basically sounds like you're both (as well as the tutorial) giving the same advice, right? the reoccuring sides can be made by just making one "wall" , and duplicating it all around as needed, leaving a gap for the steps. module pieces, correct?…
Alex_J, I believe this phrase can summarize this post very well: "It's probably pointless to make any general suggestion. If you have a specific project and goal in mind, it may be possible to consider how certain tools could help." And if I share the same opinion as you, I think that creating modular pieces, which are…
Hello! Thank you for taking a gander at my project! My current studies in Game Shaders and Effects require me to create a diorama in a scene of my choice, and I've picked Monster Hunter Tri's Tundra (Area 5: ). I think there's a lot to play with in this environment, and I'm making steady progress. I've made a moodboard to…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
This is the very first wood sculpt I've done, and I'm looking for some feedback on it. I was aiming for a rustic, kind of weathered look that you might find on a farm or holding up a saloon porch. I'm definitely not trying to achieve photorealism, but rather the kind of somewhat stylised look that Ubisoft got with the new…
So I've been working on a new scene for a client and he's graciously allowed me to share the work in progress scene on here. Be prepared for a bit of an essay here as I go over the details as well as some very large images grabbed straight from Unity editor... So the client is after a sci fi hanger bay in Unity engine. The…