Im looking into exporting the base colours and doing light baking in marmoset if possible, would love advice on that if its possible, I havent used marmoset much.
The easiest way will be to disable the "normal" button under Active Maps, for that layer. Also not sure what graphics card you're using, which is supremely important for Marmoset's performance, but 8gb ram is very little for modern intensive programs like marmoset.
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, can we use Yeti to make hair cards?
I cant seem to get my materials opacity to work in Marmoset. As you can see i'v created a torn fabric in substance painter using an opacity brush. However in marmoset i cant get it to show even after trying every setting. Any help? ric
Currently working on a portrait in Marmoset. Working on hair cards now but I still have a great deal to do. All other geo is placeholder. Decided to work on finalizing hair first as it's my own personal pitfall/time sink in a project. Just some screen grabs of WIP in marmoset.